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Airbender Ascension
Price$1.19 – $2.52
Buy on TCGplayer

Airbender Ascension

{1}{W}

Enchantment

LegalRank #2,973

When this enchantment enters, airbend up to one target creature.

Whenever a creature you control enters, put a quest counter on this enchantment.

At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.

KeywordsAirbend

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Printings (3)

tlaAvatar: The Last Airbender · #6R$1.19Buy
ptlaAvatar: The Last Airbender Promos · #6sR$13.09Buy
tlaAvatar: The Last Airbender · #364R$2.52Buy

Combos (8)

  • The Legend of Kuruk // Avatar Kuruk + Airbender Ascension + Sakashima of a Thousand Faces

    → Infinite turns, Lock

  • The Legend of Kuruk // Avatar Kuruk + Airbender Ascension + Chameleon, Master of Disguise

    → Infinite turns, Lock

  • The Legend of Kuruk // Avatar Kuruk + Doubling Season + Airbender Ascension

    → Infinite turns, Lock

  • The Legend of Kuruk // Avatar Kuruk + Airbender Ascension + Spark Double

    → Infinite turns, Lock

  • The Legend of Kuruk // Avatar Kuruk + Airbender Ascension + Sakashima the Impostor

    → Infinite turns, Lock

  • Niko, Light of Hope + Timestream Navigator + Airbender Ascension

    → Infinite turns, Lock

Rulings (2)

  • 2025-10-02

    When the creature is exiled, Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

  • 2025-10-02

    If a token is exiled by airbend or Airbender Ascension's last ability, it will cease to exist and can't be cast or return to the battlefield.

Discussion (0)