
Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and this enchantment deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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The hellbent ability doubles the damage dealt to you by Anthem of Rakdos itself.
The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, they’ll each get +2/+0 and you’ll be dealt 3 damage.
If damage that would be dealt to a player or creature is affected by both Anthem of Rakdos and a damage prevention effect, that player or that creature’s controller chooses the order to apply the effects. In most cases that player will want to prevent damage, then double what’s left.
If a source you control would deal damage to multiple creatures and/or players simultaneously, all of that damage is doubled.