
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.

Classic two-mana hard counter for any spell.

Cheap counter targeting noncreature spells.

One-mana counter with minor drawback, similar tempo.

Uncounterable counterspell for noncreature spells.

Premium counter that ramps you instead of drawing.

Flexible counter that also stops abilities.

Two-mana counter with cycling flexibility.

One-mana counter giving opponent treasure, cantrip-like value.