HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Archdruid's Charm
Price$7.35 – $8.85
Buy on TCGplayer

Archdruid's Charm

{G}{G}{G}

Instant

LegalRemovalRank #623

Choose one —

• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.

• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.

• Exile target artifact or enchantment.

Why is this card good?

Archdruid's Charm is one of green's best instant-speed toolboxes, and the GGG cost is rarely a problem in dedicated green decks. The strength is flexibility from a single card. Mode one is a tutor that grabs any creature to hand or any land directly onto the battlefield — ramp, fixing, or assembling a combo piece at instant speed. Mode two is a removal/fight effect that buffs your creature permanently while killing something, which is excellent in creature-heavy boards. Mode three covers green's classic weakness — artifacts and enchantments — by exiling them. - Wants it: mono-green or green-heavy ramp, +1/+1 counter decks (Hamza, Ghave), big-creature stompy, landfall (fetching lands tapped), and toolbox builds running silver-bullet creatures. - Synergy bonus: counter decks love mode two; the buff is permanent and triggers counter payoffs. Skip it in low-creature spellslinger or aggressive low-curve decks where you can't reliably leverage the fight mode, and where triple-green strains your mana base. Overall: a premium, underplayed swiss-army card for green.

Related cards

Green Sun's ZenithG

Tutors creatures directly to battlefield in green.

Chord of CallingG

Instant-speed creature tutor option for green.

Worldly TutorG

Cheap green creature tutor to top of library.

Time of NeedG

Tutors legendary creature to hand in green.

Beast WithinG

Green removal hitting any permanent, like the charm's modes.

Prophetic BoltUR

Modal flexible instant offering value choices.

NaturalizeG

Cheap artifact/enchantment removal in green.

Rishkar's ExpertiseG

Green card advantage tied to +1/+1 counter synergy.

Printings (4)

mkmMurders at Karlov Manor · #151R$7.35Buy
mkmMurders at Karlov Manor · #408R$8.85Buy
pmkmMurders at Karlov Manor Promos · #151sR$10.75Buy
pmkmMurders at Karlov Manor Promos · #151pR$8.18Buy

Discussion (0)