HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Archmage Ascension
Price$4.66
Buy on TCGplayer

Archmage Ascension

{2}{U}

Enchantment

LegalCard DrawRank #8,498

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment.

As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (1)

zenZendikar · #42R$4.66Buy

Combos (2)

  • Archmage Ascension + Nexus of Fate

    → Infinite turns, Lock

  • Archmage Ascension + Beacon of Tomorrows

    → Infinite turns, Lock

Rulings (4)

  • 2009-10-01

    Archmage Ascension’s first ability has an “intervening ‘if’ clause.” It won’t trigger at all unless you’ve already drawn two or more cards by the time the end step begins.

  • 2009-10-01

    If an effect would cause you to draw multiple cards while Archmage Ascension has six or more quest counters on it, each individual draw may be replaced by Archmage Ascension’s effect. Process the draws one at a time. Even if you use the reasonable shortcut of finding all of the cards at once and only physically shuffling once, the game will consider you to have searched and shuffled once per card.

  • 2009-10-01

    If a spell or ability causes you to put cards in your hand without specifically using the word “draw,” Archmage Ascension’s abilities ignore it.

  • 2009-10-01

    If two or more replacement effects would apply to a card-drawing event, the player who’s drawing the card chooses what order to apply them. It’s possible that after applying one of them, the others will no longer be applicable because the player would no longer draw a card. For example, if you control more than one Archmage Ascension with six quest counters on it and you would draw a card, each Archmage Ascension’s replacement effect could apply. Once you use one, the rest are no longer applicable.

Discussion (0)