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Archmage of Runes
Price$3.45 – $5.27
Buy on TCGplayer

Archmage of Runes

{3}{U}{U}

Creature — Giant Wizard

LegalCard DrawRank #1,055

Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, draw a card.

3/6

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (5)

pfdnFoundations Promos · #30sR$4.30Buy
fdnFoundations · #304R$5.27Buy
fdnFoundations · #450R$5.27Buy
fdnFoundations · #30R$3.45Buy
fdnFoundations · #372R$22.64Buy

Combos (3)

  • Blazing Firesinger // Seething Song + Emiel the Blessed + Archmage of Runes

    → Infinite draw triggers, Near-infinite ETB, Near-infinite magecraft triggers

  • Haakon, Stromgald Scourge + Morophon, the Boundless + Nameless Inversion + Archmage of Runes

    → Reduce the toughness of creatures opponents control to 0, Reduce the toughness of each creature opponents control to 0 upon entering

  • Kiki-Jiki, Mirror Breaker + Blazing Firesinger // Seething Song + Hematite Talisman + Archmage of Runes

    → Near-infinite magecraft triggers, Infinite card draw, Infinite draw triggers

Rulings (3)

  • 2024-11-08

    Archmage of Runes's first ability doesn't change the mana cost or mana value of any spell. It changes only the total cost you pay to cast instant and sorcery spells.

  • 2024-11-08

    Archmage of Runes's first ability can't reduce the amount of colored mana you pay for a spell. It reduces only the generic mana component of that spell.

  • 2024-11-08

    Archmage of Runes's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.

Discussion (0)