HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Armadillo Cloak
Price$1.00 – $2.55
Buy on TCGplayer

Armadillo Cloak

{1}{G}{W}

Enchantment — Aura

LegalRank #5,286

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.

KeywordsEnchant

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (6)

plstThe List · #EMA-195U$1.87Buy
emaEternal Masters · #195U$2.55Buy
arcArchenemy · #78C$1.69Buy
ddeDuel Decks: Phyrexia vs. the Coalition · #58C$1.66Buy
f06Friday Night Magic 2006 · #2R$7.98Buy
invInvasion · #229C$1.00Buy

Rulings (2)

  • 2016-06-08

    While Armadillo Cloak’s last ability is similar to lifelink, it isn’t lifelink—it’s a normal triggered ability. If a creature you control with lifelink wears an Armadillo Cloak and deals damage, first you’ll gain that much life for lifelink, and then Armadillo Cloak’s triggered ability is put onto the stack. This also means that multiple instances of Armadillo Cloak’s triggered ability do trigger separately.

  • 2016-06-08

    If Armadillo Cloak enchants a creature you don’t control, you’ll gain life when it deals damage, as long as that damage hasn’t already caused you to lose the game.

Discussion (0)