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Bala Ged Recovery // Bala Ged Sanctuary (Bala Ged Recovery)
Price$7.01 – $8.36
Buy on TCGplayer

Bala Ged Recovery // Bala Ged Sanctuary

Sorcery // Land

LegalRank #317

Return target card from your graveyard to your hand.

This land enters tapped.

{T}: Add {G}.

Why is this card good?

Bala Ged Recovery is one of green's best regrowth effects because it's secretly never a dead card. When you need the spell, you get a flexible Regrowth that pulls back any card — a removed bomb, a key ramp piece, a board wipe, whatever your deck is missing. When you don't, you simply play the back side as a tapped Forest, smoothing your land drops without sacrificing a spell slot. That flexibility is why it goes in basically every green deck. The MDFC design means it's nearly free to include — you're trading minimal downside (a tapped land, slightly higher mana value as a spell) for genuine optionality. It shines in graveyard-centric decks, value engines, and any list that runs a few high-impact targets worth rebuying. When to skip it: if your deck is hyper-aggressive and can't afford the tapped land, or if you have so few worthwhile recursion targets that it's never relevant as a spell. But honestly, for most green decks, it's an easy auto-include.

Related cards

RegrowthG

Same effect, cheaper: returns any card from graveyard to hand.

Eternal WitnessG

Recurs a card to hand on a body, blink-reusable.

Nature's SpiralG

Returns permanent from graveyard; similar green recursion.

Den of the BugbearR

Another modal land that's flexible spell or land.

Sylvan LibraryG

Green value engine often slotted in same builds for card advantage.

Noxious RevivalG

Cheap recursion putting card back on top of library.

Wildest DreamsG

Scalable X recursion of multiple cards from graveyard.

Roiling RegrowthG

Green MDFC-era flexibility; ramp/regrowth utility comparison.

Printings (2)

plstThe List · #ZNR-180U$8.36Buy
znrZendikar Rising · #180U$7.01Buy

Played by these commanders

Esika, God of the Tree // The Prismatic Bridge100% of 1

Combos (3)

  • Wort, the Raidmother + Storm-Kiln Artist + Chatterstorm + Bala Ged Recovery // Bala Ged Sanctuary + Regrowth

    → Infinite casts of green instants and sorceries in your hand and graveyard, Infinite colored mana, Infinite creature tokens

  • Crucible of Worlds + Trade Routes + Bala Ged Recovery // Bala Ged Sanctuary + Time Warp

    → Infinite turns, Lock

  • Wort, the Raidmother + Brass's Bounty + Regrowth + Bala Ged Recovery // Bala Ged Sanctuary + Revel of the Fallen God

    → Infinite ETB, Infinite colored mana, Infinite storm count

Rulings (9)

  • 2020-09-25

    There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

  • 2020-09-25

    To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics.

  • 2020-09-25

    If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land.

  • 2020-09-25

    If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

  • 2020-09-25

    The mana value of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

  • 2020-09-25

    A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

  • 2020-09-25

    If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield.

  • 2020-09-25

    If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name.

  • 2020-09-25

    In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

Discussion (0)