HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Banish into Fable
Price$0.22
Buy on TCGplayer

Banish into Fable

{4}{W}{U}

Instant

LegalRemovalRank #21,544

When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (1)

eldThrone of Eldraine · #325R$0.22Buy

Tokens & Emblemsthis card creates

Knight

Knight

Find to buy →

Rulings (4)

  • 2019-10-04

    The triggered ability that copies Banish into Fable resolves and creates copies of Banish into Fable even if Banish into Fable is countered. The ability and the copies resolve before Banish into Fable itself resolves.

  • 2019-10-04

    Whether you control an artifact and/or an enchantment is checked only as the triggered ability resolves.

  • 2019-10-04

    If you control one permanent that's an artifact and an enchantment, you'll copy Banish into Fable twice.

  • 2019-10-04

    If the target nonland permanent is an illegal target by the time Banish into Fable tries to resolve, the spell won't resolve. You won't create a Knight token.

Discussion (0)