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Benthic Biomancer
Price$0.23 – $0.91
Buy on TCGplayer

Benthic Biomancer

{U}

Creature — Merfolk Wizard Mutant

LegalCard DrawRank #5,172

{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.

1/1

KeywordsAdapt

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

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Printings (4)

lccThe Lost Caverns of Ixalan Commander · #145R$0.23Buy
rnaRavnica Allegiance · #32R$0.34Buy
prnaRavnica Allegiance Promos · #32sR$1.77Buy
prnaRavnica Allegiance Promos · #32pR$0.91Buy

Played by these commanders

Hakbal of the Surging Soul100% of 1

Combos (8)

  • Benthic Biomancer + Wizard Class

    → Infinite draw triggers, Infinite looting, Infinite self-discard triggers

  • Lyla, Holographic Assistant + Benthic Biomancer

    → Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters on a creature

  • Vodalian Wave-Knight + Benthic Biomancer

    → Infinite draw triggers, Infinite looting, Infinite self-discard triggers

  • Benthic Biomancer + The Wise Mothman + Life from the Loam

    → Infinite self-mill

  • Leech Bonder + Benthic Biomancer + Cryptolith Rite + Thassa's Oracle

    → Infinite looting, Infinite self-discard triggers, Win the game

  • Benthic Biomancer + The Wise Mothman + Golgari Grave-Troll

    → Infinite self-mill

Rulings (4)

  • 2019-01-25

    An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.

  • 2019-01-25

    You draw a card and discard a card all while Benthic Biomancer's triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.

  • 2019-01-25

    You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

  • 2019-01-25

    If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

Discussion (0)