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Bladehold War-Whip
Price$0.35 – $0.46
Buy on TCGplayer

Bladehold War-Whip

{1}{R}{W}

Artifact — Equipment

LegalRank #5,740

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)

Equip abilities you activate of other Equipment cost {1} less to activate.

Equipped creature has double strike.

Equip {3}{R}{W}

KeywordsFor Mirrodin!Equip

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Printings (2)

onePhyrexia: All Will Be One · #197U$0.35Buy
onePhyrexia: All Will Be One · #280U$0.46Buy

Tokens & Emblemsthis card creates

Rebel

Rebel

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Rulings (6)

  • 2023-02-04

    Bladehold War-Whip's second ability reduces only the amount of generic mana in equip abilities. For example, it will reduce an equip cost of {1} to {0}, but it will have no effect on an equip cost of {G}.

  • 2023-02-04

    The second ability affects other Equipment even if it isn't currently attached to a creature.

  • 2023-02-04

    Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Bladehold War-Whip's second ability.

  • 2023-02-04

    The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.

  • 2023-02-04

    If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.

  • 2023-02-04

    If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.

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