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Bonders' Enclave
Price$0.35 – $2.39
Buy on TCGplayer

Bonders' Enclave

Land

LegalCard DrawRank #548

{T}: Add {C}.

{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Why is this card good?

Bonders' Enclave is one of the best colorless card-advantage lands in the format, and it slots into almost any deck that reliably fields a big creature. The draw ability is repeatable, instant-speed, and uncounterable — turning excess mana in the late game into a steady stream of cards without costing you a precious nonland slot. It shines in green ramp, voltron/Commander-centric builds, and any creature-heavy deck where a 4-power body is trivial — think stompy, Hydras, big-mana decks, or +1/+1 counter strategies. Colorless identity means it goes in literally every deck, but it earns its spot best where you have surplus mana to burn. Don't run it in low-curve aggro, spellslinger, or token decks that flood the board with tiny bodies — the power-4 requirement can leave it dead. Also skip it if your deck is mana-hungry and color-screwed enough that an off-color colorless source hurts. Otherwise, it's a near-free upgrade over a basic.

Related cards

Castle VantressU

Colorless-friendly land that filters into card draw via scry/draw activation.

War RoomC

Colorless land that pays life to draw based on colors, similar repeatable card advantage.

Geier Reach SanitariumC

Colorless land providing repeatable card draw activation.

Arch of OrazcaC

Colorless land with repeatable draw under a condition (city's blessing).

Mikokoro, Center of the SeaC

Colorless land granting card draw to all players.

Reliquary TowerC

Colorless utility land supporting card-advantage strategies via no max hand size.

Throne of the High CityC

Colorless land granting card-draw-adjacent value through the monarch.

Printings (14)

eosEdge of Eternities: Stellar Sights · #139R$9.01Buy
eosEdge of Eternities: Stellar Sights · #4R$0.93Buy
eosEdge of Eternities: Stellar Sights · #49R$2.39Buy
eosEdge of Eternities: Stellar Sights · #94R$8.92Buy
ficFinal Fantasy Commander · #376R$0.35Buy
m3cModern Horizons 3 Commander · #323R$0.77Buy
otcOutlaws of Thunder Junction Commander · #274R$0.68Buy
plstThe List · #IKO-245R$0.68Buy
Show all 14 printingsShow fewer
cmmCommander Masters · #988R$0.80Buy
j22Jumpstart 2022 · #811R$0.57Buy
ikoIkoria: Lair of Behemoths · #363R$2.03Buy
pikoIkoria: Lair of Behemoths Promos · #245sR$3.36Buy
ikoIkoria: Lair of Behemoths · #245R$0.72Buy
pikoIkoria: Lair of Behemoths Promos · #245pR$0.80Buy

Played by these commanders

Zhulodok, Void Gorger100% of 1
Ulalek, Fused Atrocity100% of 2
Gisela, the Broken Blade100% of 1
Cloud, Ex-SOLDIER100% of 2
Olivia, Opulent Outlaw100% of 1

Rulings (2)

  • 2020-04-17

    Once you've activated the last ability of Bonders' Enclave, it doesn't check again at any point whether you control a creature with power 4 or greater.

  • 2020-04-17

    Once you announce that you're activating the last ability of Bonders' Enclave, no player may take actions until you've finished activating it. Notably, opponents can't try to change whether you control a creature with power 4 or greater.

Discussion (0)