
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.

Draws cards when small creatures (incl. tokens) enter, similar token-payoff card advantage.

White token-based card draw engine that rewards going wide.

Draws a card per end step if you made a token, white go-wide payoff.

Doubles token creation, fueling the draw and copy triggers.

Anthem for creature tokens like Talent's level 3 +2/+2.

Token anthem payoff that grows your board wide and tall.

Premier token-fueled card draw engine in white decks.

Repeatable token maker and anthem, strong with token synergies.
The new token created by the second class ability copies the characteristics of the original token as stated by the effect that created the original token.
The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, color, and so on.
Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the new token will work.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Gaining a level won't remove abilities that a Class had at a previous level.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.