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Case of the Shattered Pact
Price$0.27
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Case of the Shattered Pact

{2}

Enchantment — Case

LegalRampRank #11,416

When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)

Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

KeywordsSolved

Why is this card good?

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Printings (1)

mkmMurders at Karlov Manor · #1U$0.27Buy

Combos (2)

  • Pearl-Ear, Imperial Advisor + Cloudstone Curio + Ugin's Mastery + Case of the Shattered Pact

    → Infinite storm count, Put all basic lands from your library into your hand

  • Pearl-Ear, Imperial Advisor + Cloudstone Curio + Faceless One + Case of the Shattered Pact

    → Infinite ETB, Infinite LTB, Infinite storm count

Rulings (9)

  • 2024-02-02

    Each Case has two special keyword abilities: to solve and solved.

  • 2024-02-02

    "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

  • 2024-02-02

    The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

  • 2024-02-02

    "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

  • 2024-02-02

    "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

  • 2024-02-02

    "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

  • 2024-02-02

    Once a Case becomes solved, it stays solved until it leaves the battlefield.

  • 2024-02-02

    Cases don't lose their other abilities when they become solved.

  • 2024-02-02

    Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

Discussion (0)