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Case of the Uneaten Feast
Price$0.39 – $1.20
Buy on TCGplayer

Case of the Uneaten Feast

{W}

Enchantment — Case

LegalRank #5,583

Whenever a creature you control enters, you gain 1 life.

To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.

KeywordsSolved

Why is this card good?

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Printings (3)

mkmMurders at Karlov Manor · #10R$0.39Buy
pmkmMurders at Karlov Manor Promos · #10sR$3.16Buy
pmkmMurders at Karlov Manor Promos · #10pR$1.20Buy

Combos (8)

  • Case of the Uneaten Feast + Scurry Oak + Cleric Class

    → Infinite ETB, Infinite lifegain triggers, Infinite lifegain

  • Case of the Uneaten Feast + Scurry Oak + Heliod, Sun-Crowned

    → Infinite ETB, Infinite lifegain triggers, Infinite lifegain

  • Basking Broodscale + Case of the Uneaten Feast + Cleric Class

    → Infinite ETB, Infinite lifegain triggers, Infinite lifegain

  • Treebeard, Gracious Host + Scurry Oak + Case of the Uneaten Feast

    → Infinite +1/+1 counters on a creature, Infinite ETB, Infinite creature tokens

  • Case of the Uneaten Feast + Herd Baloth + Cleric Class

    → Infinite ETB, Infinite lifegain triggers, Infinite lifegain

  • Basking Broodscale + Case of the Uneaten Feast + Heliod, Sun-Crowned

    → Infinite ETB, Infinite lifegain triggers, Infinite lifegain

Rulings (9)

  • 2024-02-02

    Each Case has two special keyword abilities: to solve and solved.

  • 2024-02-02

    "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

  • 2024-02-02

    The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

  • 2024-02-02

    "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

  • 2024-02-02

    "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

  • 2024-02-02

    "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

  • 2024-02-02

    Once a Case becomes solved, it stays solved until it leaves the battlefield.

  • 2024-02-02

    Cases don't lose their other abilities when they become solved.

  • 2024-02-02

    Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

Discussion (0)