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Chains of Custody
Price$0.23 – $0.35
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Chains of Custody

{2}{W}

Enchantment — Aura

LegalRemovalRank #5,263

Enchant creature you control

When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.

Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

KeywordsEnchant

Why is this card good?

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Printings (3)

socSecrets of Strixhaven Commander · #139C$0.23Buy
j25Foundations Jumpstart · #180C$0.33Buy
j22Jumpstart 2022 · #3C$0.35Buy

Played by these commanders

Killian, Decisive Mentor100% of 1

Rulings (4)

  • 2022-12-02

    Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

  • 2022-12-02

    If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

  • 2022-12-02

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

  • 2022-12-02

    If Chains of Custody leaves the battlefield before its second ability resolves, the target permanent won't be exiled.

Discussion (0)