HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Chea, Friend to Maybe Too Many
Price$0.41
Buy on TCGplayer
View Commander Hub →

Chea, Friend to Maybe Too Many

{1}{W}{B}{G}

Legendary Creature — Human Wizard

Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.)

{T}: Add X {G} and each opponent loses X life, where X is the number of familiars you control.

2/4

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (1)

mb2Mystery Booster 2 · #591R$0.41Buy

Rulings (5)

  • 2024-11-08

    I’m not sure what wizard would want Lazav, Familiar Stranger as their familiar, but to each their own. (I would pick Owl Familiar, personally.)

  • 2024-11-08

    Chea’s last ability is a mana ability. It doesn’t use the stack and can’t be responded to.

  • 2024-11-08

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  • 2024-11-08

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

  • 2024-11-08

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

Discussion (0)