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Cinder Glade
Price$0.25 – $3.62
Buy on TCGplayer

Cinder Glade

Land — Mountain Forest

LegalRank #85

({T}: Add {R} or {G}.)

This land enters tapped unless you control two or more basic lands.

Why is this card good?

Cinder Glade is a premium fixing land for Gruul (and any deck running red-green), and its high EDHREC rank reflects how often it's a near-default include. The big upside: it's both a Mountain and a Forest, so it fetches with Wood Elves, Farseek, Skyshroud Claim, Cultivate-style effects that grab basics, and it counts for landfall and basic-land-matters payoffs. The conditional untapped clause is genuinely easy to satisfy — most green ramp decks run plenty of basics, so by mid-game it almost always enters untapped. Early, it may come down tapped, which is the only real cost. Decks that want it: Gruul midrange, big-mana ramp, any two-color or wedge deck with R/G that leans on basic-fetching ramp spells. The dual typing is the selling point over plain duals. When to skip it: heavy nonbasic manabases (Field of the Dead aside) or decks running zero basics — there the tapped clause becomes a liability with no fetch synergy to justify it.

Related cards

Smoldering MarshBR

Same battle land cycle, BR dual entering untapped with two basics.

Sunken HollowUB

Battle land cycle UB dual with identical untapped condition.

Prairie StreamWU

Battle land cycle WU dual, same enters-tapped clause.

Canopy VistaWG

Battle land cycle GW dual with same basic-land condition.

Rootbound CragRG

RG check land entering untapped with a basic Mountain/Forest.

Sheltered ThicketRG

RG cycling dual land producing red and green.

Karplusan ForestRG

RG painland always untapped for fixing.

Stomping GroundRG

RG shock land, premium untapped Mountain Forest dual.

Printings (35)

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