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City on Fire
Price$11.51 – $26.35
Buy on TCGplayer

City on Fire

{5}{R}{R}{R}

Enchantment

LegalRank #823

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

KeywordsTripleConvoke

Why is this card good?

City on Fire is the nuclear option for red damage decks — it tripling, not doubling like Furnace of Rath or Dictate of the Twin Gods, and it only juices your sources. That tripler is brutal in the right shells: - Burn/spellslinger (Torbran-style, Krenko, Prosper): every Lightning Bolt, Comet Storm, or Banefire becomes lethal absurdly fast. - Aggro/voltron with combat damage commanders — a single connecting attacker can end the table. - Pinger/aristocrats that chip away — suddenly each ping hurts. The convoke is the real upgrade over older doublers: in a token or go-wide deck you can deploy this for 4-5 mana on a board you already built, then alpha strike the same turn. Don't play it in decks without a damage payoff — control, lifegain, or value-grind builds get nothing. At 8 mana value it's also a do-nothing if you can't immediately convert it into damage; it telegraphs the kill and paints a target on you. Best as a finisher, not a midgame play.

Related cards

Furnace of RathR

Doubles all damage dealt, similar damage-multiplier role.

Gisela, Blade of GoldnightWR

Doubles damage dealt to opponents and permanents.

Fiery EmancipationR

Triples all damage you deal, nearly identical effect.

Dictate of the Twin GodsR

Doubles all damage dealt by any source.

Angrath's MaraudersR

Doubles damage dealt by your sources.

Berserkers' OnslaughtR

Doubles combat damage your creatures deal.

Solphim, Mayhem DominusR

Doubles noncombat damage and can be sacrificed for more.

Printings (5)

sldSecret Lair Drop · #1803R$26.35Buy
momMarch of the Machine · #135R$12.25Buy
momMarch of the Machine · #363R$11.83Buy
pmomMarch of the Machine Promos · #135sR$43.92Buy
pmomMarch of the Machine Promos · #135pR$11.51Buy

Rulings (9)

  • 2024-01-12

    Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

  • 2024-01-12

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

  • 2024-01-12

    If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

  • 2024-01-12

    Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.

  • 2024-01-12

    You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

  • 2024-01-12

    Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

  • 2023-04-14

    If an effect such as that of Chandra's Pyrohelix asks you to divide damage among targets, you must divide the unmodified damage before tripling it.

  • 2023-04-14

    If you control two Cities on Fire, damage dealt by sources you control will be multiplied by 9. If you control three, it will be multiplied by 27, and so on.

  • 2023-04-14

    While you control City on Fire, if a creature you control with trample would deal combat damage to a blocking creature, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have 1 damage assigned to the defending player. It will then deal 6 damage to the blocking creature (2 tripled) and 3 to the defending player (1 tripled).

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