
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Same effect: draw when enchanted creature deals combat damage.

Curiosity effect plus totem armor protection.

Functionally identical card-draw aura on a creature dealing damage.

Soulbond version granting the draw-on-damage trigger to a creature.

Draw whenever creatures deal combat damage to players, deck-wide.

Anthem-style draw when your creatures hit opponents.

Draw a card per attacker that deals combat damage to a player.

Classic combo partner with Curiosity for infinite draw and damage.
→ Infinite card draw, Near-infinite damage
→ Infinite card draw, Infinite draw triggers, Near-infinite damage
→ Infinite draw triggers, Infinite rummaging, Infinite self-discard triggers
→ Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters on a creature
→ Near-infinite damage, Infinite self-discard triggers, Infinite draw triggers
→ Infinite card draw, Infinite draw triggers, Near-infinite damage
Curiosity doesn't trigger if the enchanted creature deals damage to a planeswalker or to a battle.
You draw one card each time the enchanted creature deals damage to an opponent, no matter how much damage it deals.
If you control Curiosity and it's enchanting an opponent's creature, you won't draw a card when that creature deals damage to you. The creature has to deal damage to one of your opponents for the ability to trigger.
"You" refers to the controller of Curiosity, which may be different from the controller of the enchanted creature. "An opponent" refers to an opponent of Curiosity's controller.
Any damage dealt by the enchanted creature to an opponent will cause Curiosity to trigger, not just combat damage.