HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Depthshaker Titan
Price$0.35 – $0.45
Buy on TCGplayer

Depthshaker Titan

{5}{R}{R}

Artifact Creature — Robot

LegalRank #5,122

When this creature enters, any number of target noncreature artifacts you control become 3/3 artifact creatures. Sacrifice them at the beginning of the next end step.

Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

5/5

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (2)

eocEdge of Eternities Commander · #9R$0.35Buy
eocEdge of Eternities Commander · #29R$0.45Buy

Played by these commanders

Inspirit, Flagship Vessel100% of 1

Rulings (2)

  • 2025-07-25

    If Depthshaker Titan’s first ability causes a Vehicle to become an artifact creature, it doesn’t count as “crewing” that Vehicle for any ability that would trigger due to a Vehicle becoming crewed.

  • 2025-07-25

    If Depthshaker Titan’s first ability causes a Vehicle to become an artifact creature, its base power and toughness will be set to 3/3. Crewing that Vehicle will not restore its power and toughness. Similarly, if the ability causes a permanent with station to become an artifact creature, putting an amount of charge counters on it greater than or equal to the amount required for it to become an artifact creature won’t overwrite the base power and toughness set by Depthshaker Titan’s first ability.

Discussion (0)