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Engineered Might
Price$0.10 – $0.16
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Engineered Might

{3}{G}{W}

Sorcery

LegalRank #25,760

Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.

• Creatures you control get +2/+2 and gain vigilance until end of turn.

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Printings (2)

plstThe List · #KLD-181U$0.16Buy
kldKaladesh · #181U$0.10Buy

Rulings (1)

  • 2016-09-20

    The set of creatures affected by Engineered Might's second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+2 or gain vigilance.

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