
Creature — Faerie Rogue
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
2/1

Punishes opponent card draws by drawing extra cards yourself.

Profits from opponent draws, similar passive value engine.

Flash blue threat that hijacks extra draws, anti-symmetry synergy.

Cheap repeatable card advantage engine in blue.

Premier blue passive card-draw engine for value decks.

Another flash-capable blue value creature for tempo decks.

Cheap evasive flyer rewarding second spell/draw each turn.
Faerie Mastermind doesn't need to have been under your control when the first card is drawn for its ability to trigger. As long as you control it when an opponent draws their second card in a turn, that ability will trigger.