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Final Fortune
Price$9.03 – $21.90
Buy on TCGplayer

Final Fortune

{R}{R}

Instant

LegalRank #1,503

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Why is this card good?

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Related cards

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Printings (7)

sldSecret Lair Drop · #1956R$17.84Buy
mb2Mystery Booster 2 · #190R$9.03Buy
7edSeventh Edition · #182★R$1249.26Buy
7edSeventh Edition · #182R$17.26Buy
6edClassic Sixth Edition · #175R$15.36Buy
wc98World Championship Decks 1998 · #br174sbR$12.36Buy
mirMirage · #173R$21.90Buy

Combos (8)

  • Isochron Scepter + Final Fortune + Sundial of the Infinite

    → Infinite turns, Lock

  • Isochron Scepter + Final Fortune + Obeka, Brute Chronologist

    → Infinite turns, Lock

  • Obeka, Brute Chronologist + Final Fortune + Archaeomancer + Feldon of the Third Path

    → Infinite ETB, Infinite creature tokens, Infinite turns

  • Feldon of the Third Path + Sundial of the Infinite + Final Fortune + Archaeomancer

    → Infinite ETB, Infinite creature tokens, Infinite turns

  • Isochron Scepter + Final Fortune + Platinum Angel

    → Infinite turns, Lock

  • Sunforger + Final Fortune + Angel's Grace + Mistveil Plains + Sword of Feast and Famine

    → Infinite turns, Lock

Rulings (2)

  • 2022-12-08

    If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.

  • 2004-10-04

    If you end up skipping the extra turn that is gained, you do not lose the game.

Discussion (0)