HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Flicker
Price$6.68
Buy on TCGplayer

Flicker

{1}{W}

Sorcery

LegalRemovalRank #10,645

Exile target nontoken permanent, then return it to the battlefield under its owner's control.

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (1)

udsUrza's Destiny · #9R$6.68Buy

Combos (8)

  • Ghostly Flicker + Peregrine Drake + Archaeomancer

    → Infinite blinking, Infinite ETB, Infinite landfall triggers

  • Ghostly Flicker + Dualcaster Mage

    → Infinite ETB, Infinite LTB, Infinite magecraft triggers

  • Ghostly Flicker + Peregrine Drake + Eternal Witness

    → Infinite blinking, Infinite ETB, Infinite landfall triggers

  • Ghostly Flicker + Naru Meha, Master Wizard

    → Infinite ETB, Infinite LTB, Infinite magecraft triggers

  • Cloud of Faeries + Archaeomancer + Ghostly Flicker + Panharmonicon

    → Infinite casts of any instants and/or sorcery cards in your hand or graveyard, Infinite ETB, Infinite LTB

  • Ghostly Flicker + Archaeomancer + Gilded Lotus

    → Infinite ETB, Infinite LTB, Infinite magecraft triggers

Rulings (3)

  • 2005-08-01

    This spell effectively "resets" the permanent to being just like it was freshly cast. All counters, Auras, effects, and so on are removed when it is exiled. Then it comes back onto the battlefield like new.

  • 2004-10-04

    It will trigger "enters" abilities and "leaves the battlefield" abilities. Note that the card does not go to the graveyard, so it will not trigger "goes to the graveyard" abilities.

  • 2004-10-04

    This could be used to make the target of another spell or ability illegal if this wasn't a sorcery (which makes it really hard to do that). This is because the Flickered permanent leaves the battlefield and then returns as a completely different permanent, and the targeted spell will not recognize it.

Discussion (0)