HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Furnace of Rath
Price$5.62 – $8.18
Buy on TCGplayer

Furnace of Rath

{1}{R}{R}{R}

Enchantment

LegalRank #4,528

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

KeywordsDouble

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (10)

plstThe List · #TMP-177R$8.18Buy
ps11Salvat 2011 · #104R—Buy
dpaDuels of the Planeswalkers · #44R$7.19Buy
hopPlanechase · #55R$6.46Buy
10eTenth Edition · #204R$7.77Buy
9edNinth Edition · #188R$5.62Buy
9edNinth Edition · #188★R$18.84Buy
8edEighth Edition · #187R$6.64Buy
Show all 10 printingsShow fewer
8edEighth Edition · #187★R$26.45Buy
tmpTempest · #177R$6.41Buy

Combos (8)

  • Furnace of Rath + Heartless Hidetsugu + Platinum Angel

    → Each opponent loses the game, Near-infinite damage

  • Furnace of Rath + Heartless Hidetsugu + Glacial Chasm

    → Each opponent loses the game, Near-infinite damage

  • Furnace of Rath + Heartless Hidetsugu + Platinum Emperion

    → Each opponent loses the game, Near-infinite damage

  • Heartless Hidetsugu + Furnace of Rath + Pariah's Shield

    → Near-infinite damage

  • Imodane, the Pyrohammer + Zada, Hedron Grinder + Furnace of Rath

    → Near-infinite damage

  • Malignus + Chandra's Ignition + Furnace of Rath

    → Each opponent loses the game, Near-infinite damage

Rulings (5)

  • 2005-08-01

    If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting themselves. That player can either (a) prevent 4 damage first and then let Furnace of Rath double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

  • 2004-10-04

    If a spell or ability damages multiple things, divide up the damage before applying this effect. This means you can’t normally end up with an odd amount of damage on something.

  • 2004-10-04

    The trample rules cause damage to be divided before it is doubled.

  • 2004-10-04

    If you have two of these on the battlefield, the damage is multiplied by 4.

  • 2004-10-04

    The multiplied damage counts in all ways as if it came from the original source. Furnace of Rath is not the source.

Discussion (0)