
Legendary Land
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Free fast colorless ramp accelerating early plays like Caverns does.

Exile a card from hand to get an extra mana source turn one.

Discard a card for a free mana rock, similar cost-for-acceleration tradeoff.

Free one-shot any-color mana for explosive starts.

Any-color fixing land in the same role when Caverns has a luck counter.

Premium any-color land providing flexible fixing.

Strong color-fixing land that adds multiple mana for acceleration.

Colorless land that ramps early, accelerating ahead like Caverns.
If multiple Gemstone Caverns are put onto the battlefield under a single player's control before the game begins, the "legend rule" won't put the extras into that player's graveyard until just before the starting player gets priority during the game's first upkeep step. There's no opportunity to tap the extras for mana.
A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.