
Enchantment
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on this enchantment. If you lose the flip, remove a fuse counter from this enchantment.
Remove five fuse counters from this enchantment and sacrifice it: It deals 20 damage to target player or planeswalker.
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→ Infinite ETB, Infinite LTB, Infinite damage
→ Infinite creature tokens, Infinite damage, Infinite death triggers
→ Infinite damage, Infinite death triggers, Infinite ETB
→ Infinite damage, Infinite LTB, Infinite ETB
→ Infinite +1/+1 counters on most creatures you control, Infinite ETB, Infinite LTB
→ Near-infinite ETB, Near-infinite LTB, Near-infinite damage