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Goreclaw, Terror of Qal Sisma
Price$0.81 – $19.41
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Goreclaw, Terror of Qal Sisma

{3}{G}

Legendary Creature — Bear

LegalRank #673

Creature spells you cast with power 4 or greater cost {2} less to cast.

Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

4/3

Why is this card good?

Goreclaw is one of the best green creature-ramp payoffs available, and a fantastic commander for big-stupid-beaters decks. The cost reduction is enormous in green, where fatties with power 4+ are everywhere — turning your Craterhoofs, Vorinclexes, and trampling dinosaurs into bargains. Cast two big creatures a turn instead of one and you snowball fast. As your commander, Goreclaw leads aggressive stompy/Gruul-style decks. The attack trigger pushes a wide board of beaters through blockers with trample and a power buff, which closes games out of nowhere — especially backed by overrun effects, which become near-redundant but still deadly. Pair with ramp dorks and double-strike enablers for explosive turns. In the 99, slot it into any green ramp deck full of large creatures — it's a near-free engine piece. Skip it if your deck leans on small utility creatures, tokens, or spellslinger strategies; the cost reduction and combat trigger key off raw power, so cheap-creature shells get little value.

Related cards

Cazur, Ruthless StalkerG

Another big-creature green commander rewarding large power creatures.

Selvala, Heart of the WildsG

Ramps huge mana to cast big creatures Goreclaw discounts.

Pir, Imaginative RascalG

Boosts counters synergy with Goreclaw's pump effect.

Surrak DragonclawURG

Green big-creature commander granting trample and uncounterability.

Doubling SeasonG

Doubles tokens/counters to support big-creature beatdown strategy.

Garruk, Primal HunterG

Generates beasts and ramps for casting fatties.

Elder GargarothG

Power 4+ beater discounted and pumped by Goreclaw.

Pathbreaker IbexG

Overrun-style pump payoff for big creature aggro.

Printings (12)

plstThe List · #M19-186R$0.81Buy
blcBloomburrow Commander · #222R$1.20Buy
cmmCommander Masters · #293U$1.11Buy
mulMultiverse Legends · #157zR$499.95Buy
mulMultiverse Legends · #157R$16.90Buy
mulMultiverse Legends · #27R$1.96Buy
mulMultiverse Legends · #92R—Buy
sldSecret Lair Drop · #1229R$19.41Buy
Show all 12 printingsShow fewer
j22Jumpstart 2022 · #668R$1.22Buy
pm19Core Set 2019 Promos · #186pR$8.39Buy
m19Core Set 2019 · #186R$1.24Buy
pm19Core Set 2019 Promos · #186sR$3.80Buy

Played by these commanders

Bello, Bard of the Brambles100% of 1

Combos (2)

  • Acererak the Archlich + Goreclaw, Terror of Qal Sisma + Glittermonger + Chakram Retriever

    → Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters

  • Acererak the Archlich + Goreclaw, Terror of Qal Sisma + Undercity Scrounger + Chakram Retriever

    → Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters

Rulings (3)

  • 2018-07-13

    If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren't considered when determining whether Goreclaw reduces that spell's cost. Similarly, effects that will raise the creature's power once it has entered the battlefield won't apply.

  • 2018-07-13

    If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw's last ability.

  • 2018-07-13

    Goreclaw's last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won't get either bonus, and a creature you control whose power decreases later in the turn won't lose either bonus.

Discussion (0)