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Guile
Price$0.80 – $1.06
Buy on TCGplayer

Guile

{3}{U}{U}{U}

Creature — Elemental Incarnation

LegalRank #11,431

This creature can't be blocked except by three or more creatures.

If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.

When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

Why is this card good?

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Related cards

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Printings (4)

mm2Modern Masters 2015 · #46R$0.80Buy
jvcDuel Decks Anthology: Jace vs. Chandra · #14R$0.91Buy
dd2Duel Decks: Jace vs. Chandra · #14R$0.87Buy
lrwLorwyn · #69R$1.06Buy

Combos (8)

  • Guile + Flusterstorm

    → Infinite magecraft triggers, Infinite storm count

  • Dovescape + Guile

    → Infinite creature tokens, Infinite ETB, Infinite magecraft triggers

  • Guile + Vexing Bauble

    → Infinite magecraft triggers, Infinite storm count

  • Guile + Void Mirror

    → Infinite magecraft triggers, Infinite storm count

  • Guile + Chalice of the Void

    → Infinite magecraft triggers, Infinite storm count

  • Guile + Blood Funnel

    → Infinite storm count

Rulings (8)

  • 2007-10-01

    Guile's second ability replaces "counter [a certain spell]" with "exile [a certain spell] and you may cast it without paying its mana cost." You have the option to cast it immediately upon its exile. If you choose not to, it remains exiled and you don't get another chance to cast it. If the spell or ability that tried to counter the spell has additional effects, it then continues to resolve.

  • 2007-10-01

    Exiling the spell is mandatory. Casting it is not.

  • 2007-10-01

    A spell exiled this way was never actually countered.

  • 2007-10-01

    If a spell or ability you control attempts to counter a spell that can't be countered, it doesn't. Since the spell wouldn't be countered, Guile's ability has no effect on it. The spell will continue to resolve normally.

  • 2007-10-01

    The last ability triggers when the Incarnation is put into its owner's graveyard from any zone, not just from on the battlefield.

  • 2007-10-01

    Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn't specifically trigger on leaving the battlefield, so it doesn't behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.

  • 2007-10-01

    If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner's library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn't trigger and the Incarnation would remain in the graveyard.

  • 2007-10-01

    If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won't trigger at all.

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