Legendary Creature — Elf Archer
Trample
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
3/3
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→ Each opponent loses the game
→ Each opponent loses the game
→ Exile your library, Near-infinite +1/+1 counters on a creature, Near-infinite damage
→ Exile your library, Near-infinite +1/+1 counters on a creature, Near-infinite damage
→ Near-infinite +1/+1 counters on a creature, Near-infinite damage
→ Near-infinite +1/+1 counters on a creature, Near-infinite damage
Hallar's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If Hallar leaves the battlefield after its last ability has triggered but before it resolves, you don't put a +1/+1 counter on anything as the ability resolves, but you do use the number of +1/+1 counters that were on Hallar before it left the battlefield to determine how much damage it deals to each opponent.
In a Two-Headed Giant game, Hallar's last ability causes the opposing team to lose 2 life for each +1/+1 counter on it.