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Hinterland Harbor
Price$0.32 – $5.47
Buy on TCGplayer

Hinterland Harbor

Land

LegalRank #100

This land enters tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.

Why is this card good?

Hinterland Harbor is premium fixing for any Simic (GU) deck, and one of the best dual lands available in that color pair. The conditional untapped clause is barely a downside in Commander — by the time you draw it, you almost always control a Forest or Island, so it functions as an untapped dual the vast majority of the time. The key advantage over taplands like Temple of Mystery or a Guildgate is that it enters untapped for free, with no tempo loss, which matters in a format where a single tapped land can cost you a turn of development. It also has basic land types (Forest Island), so it's fetchable and fits cards that care about land types. Run it in essentially every two-color GU deck and any Bant/Sultai/Temur deck wanting consistent fixing. The only reason to skip it: heavy basic-count manabases, decks that fetch shocks/duals exclusively, or budget builds where you've already got enough untapped sources.

Related cards

Breeding PoolUG

GU shock land, untapped for life, fixes same colors.

Botanical SanctumUG

GU fast land, enters untapped early in the game.

Tropical IslandUG

Original GU dual with Forest/Island types, always untapped.

Flooded GroveUG

GU filter land producing both colors.

Yavimaya CoastUG

GU painland, always untapped for either color.

Waterlogged GroveUG

GU horizon land, untapped with optional sac for cards.

Simic Growth ChamberUG

GU bounce land producing two mana of both colors.

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