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Inspiring Call
Price$0.26 – $6.60
Buy on TCGplayer

Inspiring Call

{2}{G}

Instant

LegalCard DrawRank #272

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Why is this card good?

Inspiring Call is the premier protect-and-draw spell for +1/+1 counter decks, and it's a blowout when cast in response to a board wipe. The value scales hard: in a developed counters board you're routinely drawing 4-6+ cards at instant speed while making your team indestructible through Wrath of God, Damnation, or a combat-based sweeper. That two-for-one (refuel + protect) is exactly what go-wide green strategies struggle to find in a single card. Who wants it: anything counter-centric — Ghave, Hamza, Pir & Toothy, Ezuri, Hardened Scales builds, and generally any +1/+1 counter token shell. Atraxa decks that lean on counters love it too. When not to play it: it's a near-dead card outside counter decks. Indestructible doesn't stop exile, bounce, sacrifice, or -X/-X effects, so don't treat it as universal protection. And if your board only has one or two counter-bearing creatures, it's just a mediocre cantrip — you need a critical mass of counters before it earns its slot.

Related cards

Heroic InterventionG

Cheaper green instant granting indestructible to your whole board.

Boon of the Wish-GiverU

Green draw spell that scales card advantage similarly.

Shamanic RevelationG

Draws cards based on creatures you control, big counter-payoff draw.

CamaraderieWG

Counter-themed draw scaling with creatures, plus lifegain.

Return of the WildspeakerG

Big green instant draw based on creature power.

The Great HengeG

Counter-synergy engine drawing cards off big creatures.

Tribute to the World TreeG

Counter-payoff that draws when creatures with high power enter.

Snake UmbraG

Card draw enchantment rewarding counter-laden attackers.

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