
Battle — Siege // Enchantment
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create a 2/2 white and blue Knight creature token with vigilance.
Creatures you control get +1/+1.
Wyrm hasn't broken down this card yet — check back soon.
Wyrm hasn't mapped related cards for this one yet — check back soon.