
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.

Burst red ritual producing large amounts of mana for big turns.

Classic red ritual for explosive mana.

Red card advantage staple often paired with ritual effects.

Red impulse draw playing exiled cards this turn.

Combo enabler that pairs with big red mana bursts.

Red impulse draw exiling cards to play later.

Free red spell rewarding having a commander, similar conditional bonus.
→ Infinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers
→ Infinite magecraft triggers, Infinite red mana, Infinite storm count
→ Exile your library, Infinite magecraft triggers, Infinite red mana
→ Infinite blue mana that can only be spent to cast instant and sorcery spells, Infinite death triggers, Infinite ETB
→ Infinite blinking, Infinite ETB, Infinite LTB
→ Infinite death triggers, Infinite ETB, Infinite LTB