
Enchantment — Aura
Enchant non-Wall creature you control
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Tap enchanted creature: This Aura deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.
Wyrm hasn't broken down this card yet — check back soon.
Wyrm hasn't mapped related cards for this one yet — check back soon.
The Aura will be put into the graveyard if you lose control of the creature or if it somehow becomes a Wall.