
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.

Same effect, lets you cast all spells at instant speed.

Gives all your spells flash plus opponent restriction.

Land that temporarily grants flash to your spells.

Provides haste-like flash window via its activation in some builds.

Land granting all spells flash for a turn.

Green analog flashing in creature spells.

Land enabling creatures to be cast at instant speed.

Another free turn-zero Leyline enchantment effect.
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite colored mana, Infinite ETB, Infinite LTB
→ Infinite ETB, Infinite LTB, Infinite magecraft triggers
→ Win the game
→ Infinite LTB, Infinite ETB, Infinite storm count
A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.