
World Enchantment
All lands are 1/1 creatures that are still lands.
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→ Destroy all lands opponents control, Mass Land Denial
→ Opponents can't tap lands for mana, Lock, Mass Land Denial
→ Destroy all lands opponents control, Near-infinite lifeloss, Mass Land Denial
→ Infinite sacrifice triggers, Infinite colorless mana, Infinite death triggers
→ Opponents can't activate abilities of lands or creatures they control, Lock, Mass Land Denial
→ Infinite colored mana, Infinite death triggers, Infinite ETB
A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.