HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Makindi Patrol
Price$0.15
Buy on TCGplayer

Makindi Patrol

{2}{W}

Creature — Human Knight Ally

LegalRank #15,062

Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.

2/3

KeywordsRally

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (1)

bfzBattle for Zendikar · #39C$0.15Buy

Rulings (3)

  • 2015-08-25

    Vigilance matters only as attackers are declared. Giving a creature vigilance after that point won’t untap it, even if it’s attacking.

  • 2015-08-25

    When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.

  • 2015-08-25

    If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.

Discussion (0)