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Malcolm, Keen-Eyed Navigator
Price$0.22 – $6.26
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Malcolm, Keen-Eyed Navigator

{2}{U}

Legendary Creature — Siren Pirate

LegalRampBoard WipeRank #2,896

Flying

Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Partner (You can have two commanders if both have partner.)

2/2

KeywordsFlyingTreasurePartner

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

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Printings (4)

lccThe Lost Caverns of Ixalan Commander · #161U$0.22Buy
spgSpecial Guests · #2U$6.26Buy
cmrCommander Legends · #79U$0.30Buy
cmrCommander Legends · #560U—Buy

Played by these commanders

Admiral Brass, Unsinkable100% of 1

Combos (8)

  • Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer

    → Near-infinite damage, Near-infinite self-discard triggers, Near-infinite draw triggers

  • Malcolm, Keen-Eyed Navigator + Trickery Charm + Reckless Fireweaver

    → Infinite colored mana, Infinite damage, Infinite Treasure tokens

  • Malcolm, Keen-Eyed Navigator + Maskwood Nexus + Reckless Fireweaver

    → Infinite colored mana, Infinite damage, Infinite Treasure tokens

  • Malcolm, Keen-Eyed Navigator + Leyline of Transformation + Reckless Fireweaver

    → Infinite colored mana, Infinite damage, Infinite Treasure tokens

  • Malcolm, Keen-Eyed Navigator + Time Sieve + Academy Manufactor

    → Near-infinite turns, Lock

  • Malcolm, Keen-Eyed Navigator + Trickery Charm + Ingenious Artillerist

    → Infinite colored mana, Infinite damage, Infinite Treasure tokens

Tokens & Emblemsthis card creates

Treasure

Treasure

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Rulings (9)

  • 2020-11-10

    Malcolm's triggered ability will trigger even if Pirates you control deal damage to only a single opponent. A single Treasure for you. Yarrr.

  • 2020-11-10

    Malcolm's triggered ability considers all damage dealt by Pirates you control to opponents, not just combat damage.

  • 2020-11-10

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

  • 2020-11-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2020-11-10

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • 2020-11-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • 2020-11-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2020-11-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • 2020-11-10

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

Discussion (0)