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Master of Cruelties
Price$3.83 – $13.68
Buy on TCGplayer

Master of Cruelties

{3}{B}{R}

Creature — Demon

Legal Salt 1.15Rank #3,316

First strike, deathtouch

This creature can only attack alone.

Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.

1/4

KeywordsFirst strikeDeathtouch

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Printings (9)

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Combos (4)

  • Kaalia of the Vast + Master of Cruelties

    → Target opponent loses the game

  • Alesha, Who Smiles at Death + Master of Cruelties

    → Target opponent loses the game

  • Satoru Umezawa + Master of Cruelties

    → Near-infinite lifeloss for target opponent, Target opponent loses the game

  • Adeline, Resplendent Cathar + Esix, Fractal Bloom + Master of Cruelties

    → Each opponent loses the game, Near-infinite lifeloss

Rulings (6)

  • 2024-01-12

    Master of Cruelties's last ability won't trigger if it attacks a planeswalker or a battle.

  • 2013-04-15

    An ability that triggers when something "attacks and isn't blocked" triggers in the declare blockers step after blockers are declared if (1) that creature is attacking and (2) no creatures are declared to block it. It will trigger even if that creature was put onto the battlefield attacking rather than having been declared as an attacker in the declare attackers step.

  • 2013-04-15

    Master of Cruelties isn't forced to attack, but if it does, it must do so alone. If you control another creature with an ability that says it must attack if able, that creature must attack and Master of Cruelties won't be able to.

  • 2013-04-15

    If Master of Cruelties attacks alone, another creature entering the battlefield attacking will have no effect on it. Master of Cruelties continues to be an attacking creature. The other attacking creature will assign combat damage normally, regardless of whether Master of Cruelties's last ability triggers.

  • 2013-04-15

    For a player's life total to become 1, what actually happens is that the player loses (or in some rare cases, gains) the appropriate amount of life. For example, if the player's life total is 4 when the last ability resolves, it will cause that player to lose 3 life. Other effects that interact with life loss (or gain) will interact with this effect accordingly.

  • 2013-04-15

    Assigning no combat damage isn't the same as preventing that damage. Effects that make damage unpreventable will have no effect if no combat damage can be assigned.

Discussion (0)