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Mindbreak Trap
Price$8.16 – $15.73
Buy on TCGplayer

Mindbreak Trap

{2}{U}{U}

Instant — Trap

LegalRank #536

If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.

Exile any number of target spells.

Why is this card good?

Mindbreak Trap is your dedicated answer to combo and storm decks, and it's brutal when it lands. The free mode is the whole point: when a storm or spellslinger opponent goes off, they're casting three+ spells in a turn easily, letting you cast this for {0} and exile their entire game-winning chain — even uncounterable spells, since it exiles rather than counters. That "exile" clause matters; it beats Abrupt Decay-style "can't be countered" effects and dodges most counter-protection. The downside is it's narrow. Against a creature-combat or midrange table, you'll often be holding a dead card, paying four mana to exile a single spell — a mediocre rate. It only shines as free interaction. Play it in interaction-heavy blue control decks at cEDH or high-power tables where storm, Underworld Breach, and spell-chain wins are real threats. Skip it in casual pods or any deck that can't reliably justify a reactive {2}{U}{U} that's frequently a blank.

Related cards

FlusterstormU

Cheap instant counter great against storm and multiple spells on the stack.

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Free counterspell answer to combo turns without mana.

Force of NegationU

Free counter for noncreature spells protecting against combo.

Swan SongU

One-mana counter for instants/sorceries common in storm decks.

Pact of NegationU

Free counterspell at instant speed to stop a combo turn.

Dovin's VetoWU

Uncounterable hard counter for noncreature spells.

StifleU

Cheap interaction targeting triggered/activated abilities during combos.

CounterspellU

Reliable hard counter for any single spell.

Printings (5)

marMarvel Universe · #11M$8.16Buy
mb2Mystery Booster 2 · #168M$8.85Buy
otpBreaking News · #68M$190.13Buy
otpBreaking News · #12M$9.31Buy
zenZendikar · #57M$15.73Buy

Rulings (3)

  • 2025-09-19

    Mindbreak Trap's alternative cost condition checks whether an opponent cast three or more spells this turn, not whether those spells have resolved.

  • 2025-09-19

    For Mindbreak Trap's alternative cost to apply, a single opponent must cast three or more spells. Three opponents each casting a single spell won't work, for example.

  • 2025-09-19

    If a spell is exiled, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works on spells that can't be countered.

Discussion (0)