
Creature — Elemental Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
0/0

Big green hydra finisher with trample-style multiplayer damage.

Landfall payoff that explodes with extra land drops.

Landfall ramp enabling repeated land entries for doubling counters.

Landfall token/treasure generator fueling extra land drops.

Landfall green payoff that scales with lands entering.

Doubles landfall triggers and recurs lands for more doublings.

Landfall enchantment adding counters/tokens each land.

Counter-based creature payoff sharing +1/+1 counter synergies.
→ Near-infinite colored mana, Put all basic lands from your library onto the battlefield tapped, Near-infinite +1/+1 counters on a creature
→ Infinite turns, Lock
→ Infinite turns, Lock
→ Infinite turns, Lock
→ Infinite turns, Lock
→ Infinite turns, Lock
To double the number of +1/+1 counters on Mossborn Hydra, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
If Mossborn Hydra somehow enters at the same time as one or more other lands you control, its last ability triggers for each of those lands.
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).