
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
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: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Other hideaway land granting free spell when condition (5 damage) is met.

White hideaway land releasing exiled card when attacking with three creatures.

Blue hideaway land enabling free play of exiled card.

Black hideaway land in the same cycle of free-spell lands.

Utility land that fixes mana; comparable tapped land with effects.

Green land entering tapped that also creates a token to grow your board power.

Green land producing big mana for casting large creatures, supports go-big strategy.

Green-leaning utility land powering huge plays alongside heavy board presence.
"Hideaway N" means "When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains 'The player who controls the permanent that exiled this card may look at this card in the exile zone.'"
Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.
Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4.
Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.