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Pair o' Dice Lost
Price$0.22
Buy on TCGplayer

Pair o' Dice Lost

{3}{G}{G}

Instant

LegalRank #11,250

Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.

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Printings (2)

unfUnfinity · #435U$7.01Buy
unfUnfinity · #149U$0.22Buy

Combos (4)

  • Storm-Kiln Artist + Reverberate + Pair o' Dice Lost

    → Infinite die rolls, Infinite magecraft triggers, Infinite storm count

  • Storm-Kiln Artist + Pair o' Dice Lost + Increasing Vengeance

    → Infinite magecraft triggers, Infinite storm count, Return most cards from your graveyard to your hand

  • Storm-Kiln Artist + Pair o' Dice Lost + Twincast

    → Infinite magecraft triggers, Infinite storm count, Return most cards from your graveyard to your hand

  • Storm-Kiln Artist + Pair o' Dice Lost + Fork

    → Infinite magecraft triggers, Infinite storm count, Return most cards from your graveyard to your hand

Rulings (9)

  • 2022-10-07

    Pair o' Dice Lost doesn't target any of the cards in the graveyard. You choose which cards you're returning to your hand, if any, after rolling the dice.

  • 2022-10-07

    You can return any number of cards with mana value 0 (such as land cards) from your graveyard to your hand regardless of the results.

  • 2022-10-07

    If Pair o' Dice Lost resolves, it will be exiled, even if you don't return any cards to your hand.

  • 2022-10-07

    Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

  • 2022-10-07

    If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

  • 2022-10-07

    Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

  • 2022-10-07

    Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

  • 2022-10-07

    If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

  • 2022-10-07

    Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

Discussion (0)