HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Peace Talks
Price$0.27
Buy on TCGplayer

Peace Talks

{1}{W}

Sorcery

LegalRank #26,489

This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (2)

visVisions · #15U$0.27Buy
mgbMultiverse Gift Box · #1R—Buy

Rulings (4)

  • 2016-06-08

    Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.

  • 2006-02-01

    Doesn’t skip the Combat Phase, just renders creatures unable to attack.

  • 2004-10-04

    Can be cast after your attack.

  • 2004-10-04

    It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns.

Discussion (0)