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Primal Prayers
Price$0.31 – $0.51
Buy on TCGplayer

Primal Prayers

{2}{G}{G}

Enchantment

LegalRank #12,773

When this enchantment enters, you get {E}{E} (two energy counters).

You may cast creature spells with mana value 3 or less by paying {E} rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

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Printings (4)

mh3Modern Horizons 3 · #429R$0.31Buy
mh3Modern Horizons 3 · #166R$0.31Buy
pmh3Modern Horizons 3 Promos · #166sR$0.97Buy
mh3Modern Horizons 3 · #339R$0.51Buy

Combos (8)

  • Greenbelt Rampager + Primal Prayers

    → Infinite ETB, Infinite LTB, Infinite storm count

  • Primal Prayers + Decoction Module + Shrieking Drake

    → Infinite LTB, Infinite ETB, Infinite storm count

  • Primal Prayers + Guide of Souls + Shrieking Drake

    → Infinite LTB, Infinite ETB, Infinite lifegain triggers

  • Primal Prayers + Guide of Souls + Whitemane Lion

    → Infinite LTB, Infinite ETB, Infinite lifegain triggers

  • Primal Prayers + Decoction Module + Whitemane Lion

    → Infinite LTB, Infinite ETB, Infinite storm count

  • Primal Prayers + Aetherstorm Roc + Shrieking Drake

    → Infinite LTB, Infinite ETB, Infinite storm count

Rulings (11)

  • 2024-06-07

    If a spell you cast this way has {X} in its mana cost, you must choose 0 as the value of X when casting it.

  • 2024-06-07

    If you cast a spell for another cost "rather than paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast it.

  • 2024-06-07

    {E} is the energy symbol. It represents one energy counter.

  • 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • 2024-06-07

    If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  • 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  • 2024-06-07

    Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Discussion (0)