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Rhythm of the Wild
Price$4.44 – $12.59
Buy on TCGplayer

Rhythm of the Wild

{1}{R}{G}

Enchantment

LegalRank #205

Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Why is this card good?

Rhythm of the Wild is one of the best three-drops in any creature-heavy Gruul deck. For three mana you get two relevant effects stapled together, both of which directly enable your gameplan. The haste from riot is the headline. In ramp/big-creature decks, slamming a haste-enabled Etali, Ghalta, or Apex Altisaur means immediate value instead of waiting a turn and risking a board wipe. Against decks with counterspells, the uncounterable clause protects your key threats — huge for "all my eggs in one commander" builds. Who wants it: - Gruul stompy/ramp (Xenagos, Gruul Spellbreaker, Omnath) - Dinosaurs, Dragons, and other big-creature tribal - Any deck whose commander getting Counterspelled is a real loss When to skip it: Spellslinger, token-centric strategies (tokens don't get riot), or low-creature builds. The effect is wasted if you're not regularly casting nontoken creatures. It's also a do-nothing on an empty board, so it's weak in grindy control shells. Cheap, efficient, and aggressive — auto-include in dedicated Gruul beatdown.

Related cards

Xenagos, God of RevelsRG

Grants haste and pumps creatures in Gruul colors.

FervorR

Gives all your creatures haste like riot's haste mode.

Vexing ShusherRG

Makes your spells uncounterable in Gruul colors.

Cavern of SoulsC

Protects creature spells from being countered.

Domri, Anarch of BolasRG

Gives your creatures uncounterable and supports Gruul aggro.

Temur AscendancyURG

Grants haste and card draw to big creatures.

Crashing DrawbridgeC

Cheap repeatable haste enabler for your team.

AngerR

Provides haste to all creatures from graveyard.

Printings (7)

pzaTeenage Mutant Ninja Turtles Source Material · #12M$4.44Buy
sldSecret Lair Drop · #1740R$12.59Buy
rvrRavnica Remastered · #380U$4.58Buy
rvrRavnica Remastered · #217U$5.13Buy
lccThe Lost Caverns of Ixalan Commander · #287U$5.23Buy
necNeon Dynasty Commander · #142U$5.05Buy
rnaRavnica Allegiance · #201U$5.24Buy

Played by these commanders

Chishiro, the Shattered Blade100% of 1
Pantlaza, Sun-Favored100% of 1

Combos (8)

  • Ashnod's Altar + Rhythm of the Wild

    → Infinite ETB, Infinite LTB, Infinite colorless mana

  • Goblin Bombardment + Rhythm of the Wild

    → Infinite ETB, Infinite LTB, Infinite damage

  • Phyrexian Altar + Rhythm of the Wild

    → Infinite ETB, Infinite LTB, Infinite colored mana

  • Viscera Seer + Rhythm of the Wild

    → Infinite ETB, Infinite LTB, Infinite death triggers

  • Altar of Dementia + Rhythm of the Wild

    → Infinite ETB, Infinite LTB, Infinite death triggers

  • Murderous Redcap + Rhythm of the Wild

    → Infinite LTB, Infinite ETB, Infinite death triggers

Rulings (9)

  • 2019-05-03

    If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.

  • 2019-01-25

    A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.

  • 2019-01-25

    If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.

  • 2019-01-25

    A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won't have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue).

  • 2019-01-25

    If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives.

  • 2019-01-25

    Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.

  • 2019-01-25

    If a nontoken, noncreature permanent becomes a creature after it's already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect.

  • 2019-01-25

    If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.

  • 2019-01-25

    Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot.

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