
Enchantment
Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
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→ Infinite magecraft triggers
→ Infinite magecraft triggers
→ Infinite magecraft triggers
→ Infinite magecraft triggers
→ Infinite damage, Infinite +1/+1 counters on a creature
→ Infinite +1/+1 counters on a creature, Infinite damage