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Rite of Flame
Price$4.77 – $9.96
Buy on TCGplayer

Rite of Flame

{R}

Sorcery

LegalRampRank #679

Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.

Why is this card good?

The classic suspension of disbelief ritual. Rite of Flame costs one red mana and gives you two back (plus more if multiples are in graveyards, which basically never happens in singleton EDH). So at face value it's net +1 red mana for a card. Why play it: Rituals like this are the lifeblood of explosive combo and storm decks. The extra mana itself isn't the point — it's temporary acceleration that lets you chain spells in a single turn to assemble a combo, fuel a big Storm count, or power out something like a fast [[Underworld Breach]] line. It also feeds your graveyard, relevant for spellslinger payoffs and ritual recursion. Who wants it: Red combo/storm commanders — Krark/Sakashima, Birgi, Kalamax, Jeska, anything looking to go off in a burst. When NOT to play it: Any deck that just wants to develop a board over multiple turns. Net +1 mana, once, is genuinely bad card advantage in a fair midrange or aggro deck. This card is only good if you're cashing it in for a win that turn.

Related cards

Pyretic RitualR

Red ritual netting one extra mana for a burst.

Desperate RitualR

Red ritual with splice, similar burst ramp.

Seething SongR

Adds five red mana for explosive ramp.

Dark RitualB

Classic one-mana ritual generating extra mana.

Cabal RitualB

Black ritual burst mana payoff.

Jeska's WillR

Massive red burst mana ritual effect.

Mana GeyserR

Red ritual scaling off opponents' lands.

GeosurgeR

Adds six red mana for fast spells.

Printings (5)

sldSecret Lair Drop · #2209R$6.43Buy
mb2Mystery Booster 2 · #59C$4.77Buy
plstThe List · #SS3-7R$9.96Buy
ss3Signature Spellbook: Chandra · #7R$6.30Buy
cspColdsnap · #96C$6.46Buy

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